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Design Patterns in C++

Course Number: 639-TES
Recommended Duration: 5 days

Course Overview

The course covers the 23 design patterns in the book "Design Patterns" (by Gamma, Helm, Johnson, and Vlissides), and 3 others added by the instructor.

Objectives

You will learn to write programs that are extensible, flexible, maintainable, modular, portable, reusable, and understandable.

Prerequisites

Complete an introductory course in C++ and have one year experience programming in C++. Also, you must be able to do the following in C++:
  • define a class
  • declare/define/invoke a constructor, a copy constructor, a destructor, operator=0, a member function, a const member function, a static member function, a virtual member function, and a pure virtual member function.
  • define a class to be publicly derived from another class
  • write a member initialization list
  • define/use a class template
  • declare/define/invoke a function template and a member function template

Topics

  • Introduction
  • Object-Oriented Guidelines
  • What type are you?
  • Clone
  • Disable Copy/Assignment
  • Memento
  • Template Method
  • Chain of Responsibility
  • Prototype
  • Factory Method and Factory Class
  • Abstract Factory (Class)
  • Flyweight
  • Singleton
  • Mediator
  • Proxy
  • Facade
  • Adapter
  • Iterator
  • All of Me
  • Observer
  • Strategy
  • State
  • Bridge
  • Decorator
  • Composite
  • Builder
  • Interpreter
  • Visitor
  • Null Object
  • Command
  • Conclusion

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